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Old May 13, 2008, 07:28 PM // 19:28   #1
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Default Dmg Mods

Balancing the Dmg Mods..
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Old May 13, 2008, 07:35 PM // 19:35   #2
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Great suggestion. Next time, try explaining.

/signed for the OP to post some info
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Old May 13, 2008, 07:42 PM // 19:42   #3
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::blink Blink:: AND????
What would you liked balanced and why?
Inquiring minds would like to know.
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Old May 13, 2008, 07:47 PM // 19:47   #4
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/second on Magma's suggestion.
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Old May 13, 2008, 07:52 PM // 19:52   #5
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whats not balanced about them?
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Old May 13, 2008, 07:52 PM // 19:52   #6
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Please explain
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Old May 13, 2008, 07:53 PM // 19:53   #7
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Best suggestion ever. I really liked the 2nd paragraph. Keep up the good work.

Now, really, please edit your post and explain what you want balanced.
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Old May 13, 2008, 07:59 PM // 19:59   #8
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/signed for typing out more then one line of text.

Thank you.
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Old May 13, 2008, 08:04 PM // 20:04   #9
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ty for the backup..
my english is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up so i thougt.. u would know what i mean..
ill try to explain it..with a comparison
15^50=15 vs hexed foes.. imo is the second condition (the condition that the foe is hexed) much harder to reach..
and so on.. i hope u understand what i mean..

15%^50Health--> okay most of the time you are above 50% so its okay..
20%v50Health--> thats just for some seconds usefull.. so it should be buffed..
20% while hexed--> heavily depends on the enemy but 20% are okay..
15% while in stance--> u are not all the time in stance..so its too weak imo
15% -10 Armor (while att)--> just 15% more dmg for -10 Armor?
15% vs hexed--> should simply be buffed..

Last edited by Shadowkiller Seth; May 13, 2008 at 08:10 PM // 20:10..
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Old May 13, 2008, 08:12 PM // 20:12   #10
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Yeah, there are just so few ways to put a hex on a foe it's just silly the way that is SOOO imbalanced.

/end sarcasm



20%v50 - IS buffed, it has 5% more DMG
15% in a Stance - with the addition of Dwarven Battle Stance and Dwarven Stability 15% in a Stance is very usefull in PvE land.
15%-10 Armor while attacking - hmmmm, add Brawlers insigninas and it's basically 15% always with no downside, other than wheretever you had as an insignia before. Plus it's only while attacking for the -10.
15% vs Hexed - yeah Im not going to add up the total amount of hexes there are in this game to say that this Dmg mod is just fine.

Last edited by Orange Milk; May 13, 2008 at 08:20 PM // 20:20..
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Old May 13, 2008, 08:18 PM // 20:18   #11
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Quote:
Originally Posted by Orange Milk
Yeah, there are just so few ways to put a hex on a foe it's just silly the way that is SOOO imbalanced.

/end sarcasm

/signed for elaborate even more please
.. so tell me why do all people play with 15^50.. there is no use of the other mods.. why should you take 15vs hexed althoug your teambuild is full of hexes when 15^50 isnt depending on anything..

and with balance dmg mods i meant that there is no imbalanced one.. there are just too many weak ones..
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Old May 13, 2008, 08:21 PM // 20:21   #12
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The point of them all being different is for each type to adapt to a different style of gameplay, imo. For example, take a vs Hexed weapon if you're playing with an SS or something, an Enchanted one if you have a monk who's going to enchant you a lot, or an orders. Simple? Not unbalanced, imo.
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Old May 13, 2008, 08:23 PM // 20:23   #13
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Quote:
Originally Posted by Taisayacho
The point of them all being different is for each type to adapt to a different style of gameplay, imo. For example, take a vs Hexed weapon if you're playing with an SS or something, an Enchanted one if you have a monk who's going to enchant you a lot, or an orders. Simple? Not unbalanced, imo.
And 15while health is above 50%?
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Old May 13, 2008, 08:27 PM // 20:27   #14
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15^50 is like the +30hp mod

It works the best in most of the places.

+7 vs elemtal Dmg is a great buff in the right place, but +30 works in those situations too.

15% vs Hexed works with certain builds better than any other dmg mod, 15^50 works in all builds.

Lack of storage space plus lack of creative builds (UB) and laziness of lacking to spec for the "optimal" equiptment means 15^50 is the generic leading DMG mod
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Old May 13, 2008, 08:30 PM // 20:30   #15
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Damage mods have been pretty much consistent since the beginning of GW. If they were really imba, I'm pretty sure more people would have complained about them by now, and they would have been changed.

/notsigned
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Old May 13, 2008, 08:40 PM // 20:40   #16
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I use 15% in stance all the time on my warrior(PvE), and it's very effective. I'm in a stance over 95% of the time. The damage mods are all balanced fine. The only exception to balance would be the handful of unconditional 15% weapons rotting away in unused accounts.

/notsigned, damage mods are fine
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Old May 13, 2008, 08:52 PM // 20:52   #17
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/notsigned
It has worked since the beginning, why change it?
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Old May 13, 2008, 08:59 PM // 20:59   #18
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What do you mean? That you are balancing them and inform us about that?

That they should be balanced?

Yes, I know that the inscription system should be made worldwide and the 15% unconditional inherent modifiers should vanish, for good, but it's that won't be 'balance'. Just an update and a bugfix.
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Old May 13, 2008, 09:00 PM // 21:00   #19
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over 9000%^50 would be nice.

/idunnowhaturtalkingbout
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Old May 13, 2008, 09:01 PM // 21:01   #20
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personally i use the 15% stance almost all the time, because it is based on only you using a stance, not hoping a hex will stick, or that you will always have 50%+ health, and the one time i really want to be doing damage is when i have an IAS up...

and remember you can always switch weapons to make the most of each occasion
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